Starting with the launch of The Witch Queen, you can change the energy type of a fully-Masterworked piece of armor for a much-reduced cost. To take a little bit of pressure off your vault space, we are also making some adjustments to the way Masterwork armors work. We’ll also be highlighting the new Glaive weapon archetype coming in The Witch Queen through a variety of Artifact mods (including an option to make your Glaive the solution to Unstoppable Champions) and have a few new Artifact mods that will enhance some of the new weapon perks. When it comes to the Artifact mods themselves, we are bringing back a few perennial favorite anti-Champion mods, including Anti-Barrier Scout Rifles and Bows, and have done some work to make disrupting an Overload champion (which can be done this Season with Auto-Rifles and SMGs) more reliable than in previous Seasons. And if you change your mind? You can still reset your Artifact and make your picks again. For each unlock after the 12th, increased XP will be required for the next Artifact mod unlock, so the choice of which order to unlock mods still requires some decision-making. This means that players could feasibly unlock all 25 Artifact mods by the end of the Season! While we have made some small adjustments to the amount of XP required to unlock Artifact mods 1-12, in general, the pace of unlocking these first twelve Artifact mods should be close to what we’ve seen in Season 15’s Artifact. Starting in Season 16, players will no longer be limited to the number of Artifact mods they can unlock. Team: One of the consistent pieces of feedback that we have been wanting to act on for a while involves the unlocking of Artifact mods. Here is a rundown from the team on what players can look forward to in Season 16: Just be careful out there, Guardians!Īrtifact mods have been a huge talking point in our community and with the next Season, we’re making a few changes that will bring back some popular anti-Champion mods while also making some tweaks to the way Masterwork armor works. Be aware that the weeks leading up to the launch of The Witch Queen will include information that those averse to spoilers might want to avoid. It’s going to be a wild ride, so buckle that metaphorical seatbelt, friends.īefore you dive into the latest trailer below, we did want to offer a small warning to players: spoilers are coming. While we do want to share some news with our players, we also want to keep some secrets because there are a few unique surprises on the way that we want you to experience for yourselves.Īlso, can we just take a moment to appreciate the latest trailer for The Witch Queen that showcased Savathûn’s Throne World? Because I don’t know about you, but I’m still screaming in excitement and the entire team here at Bungie can’t wait to see your reactions to what’s next. Just one more month to go before we learn more about Savathûn’s influence and what that means for Guardians and our beloved Osiris, in addition to some nifty additions to gameplay such as crafting and pokey-pokey Glaive goodness. We’re back, baby! TWAB is alive and well and we’re excited for what’s next with the upcoming launch of The Witch Queen. Well, we had a nice break over the holidays and we’re definitely back in the swing of things.Īlso, it was Hippy’s first TWAB (the new community manager at Bungie), so shoutout to her. This week they are talking about changes coming to Witch Queen, including some artifact changes as well Orb generation changes, which has the Destiny community all riled up. Bungie was back this week with their This Week At Bungie update.
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